Posts Tagged ‘blender’
On 17th of May Blender 2.46 was released! Hooray! (sorry for this huge lag : )
There are three huge new/improved things – hair, cloth and rewritten particle system. All those things were largely boosted by producing Big Buck Bunny and improving tools needed to make this short.
From the lesser (but surely important for me!) things [...]
On Blendernation lately there was a mention about a Blenderartists’ challenge to create a scene only with ten cubics. It looks interesting I though but only after I saw thread with all entries I was truly amazed.
Those kind of challenges makes you think what 3D is really all about and that you don’t have to [...]
In previous post I mentioned those free bvh files. Well – I gave it a try and modeled really simple stuff in Blender, added bvh and then exported mdd into modo. It works so sweet and easy! Since I’m no pro animator and I didn’t have much experience in all this it took me a [...]
If you’re a designer and a fan of open source software Libre Graphics Meeting 2008 held this year in Wrocław, Poland is the place you need to be from 8th to 11th of May!
I myself use Blender and Gimp in everyday work and I also have usage for Inkscape and other smaller OSS. It seems [...]