On 17th of May Blender 2.46 was released! Hooray! (sorry for this huge lag : )

Blender 2.46

There are three huge new/improved things – hair, cloth and rewritten particle system. All those things were largely boosted by producing Big Buck Bunny and improving tools needed to make this short.

From the lesser (but surely important for me!) things I can mention pose libraries, somehow built in distributed rendering solution for animation, colour correction in sequencer, and more more more!

Release note about 2.46 can be found on official Blender site.

I’m really excited about this release because of improved animation elements (custom coloured bones will do just great!) and lightint options (approximate AO). I hope you guys will enjoy this free, yet robust application to the maximum!

I recently got myself modo and I see how perfectly I could use those tools together! Well… unless modo gets a decent character animation, fluid simulation and particle system or Blender improves rendering, painting and sculpting engine. So as you can see – nothing is perfect but this release really shows the power of open source!


Leave a Comment